RACES
Nephilim (Elf)
The Nephilim hometown is Veros. They appear more delicate, but are every inch the brutal warriors t ...
RACES
Nephilim (Elf)
The Nephilim hometown is Veros. They appear more delicate, but are every inch the brutal warriors that Humans can be. Their fine-boned faces and long pointed ears often lead others to underestimate them, but they are indeed formidable.
Human
The Human hometown is Ladianes. They were once a weak race, but their abilities have grown until they are able to rival the Nephilim and hold their own against the vicious hordes of beasts and monsters that have invaded the lands they inhabit.
CLASSES
Human (Blade Warrior):
Blade Warriors are encased in armor, making them difficult to take down in Turf Battles. They have a far greater amount of health than other classes, with the sole exception of the Fist Warrior. Their combination of armor and health makes them an excellent selection for those that prefer a tank class. After level 100 and 160, Blade Warriors can further increase HP through use of skills, ensuring that they do not outgrow their tanking ability. In addition, while using Absolute Defense, Blade receives no damage from any physical attack. Battle Cry reduces the physical attack of surrounding players and monsters. But remember, even the best tank is only as good as the tactics employed.
Human (Fist Warrior):
Fist Warriors move and attack quickly, their bodies as deadly as any sword. No other class can rival a Fist Warrior for speed, and that speed can be further increased through use of skills after level 100 and 160. In addition, while using Aura of Fury, this class boosts the dodge rate and the chance for critical attacks for all members of their party. Death Hand directly saps the opponents health from a distance. However, caution must be paramount - while Fist Warriors do have speed and a large amount of health, their armor is not as heavy as the Blade Warrior's and so their overall defense is weaker.
Human (Red Mage):
Red Mages have fire in their souls. They hold dear the hot fires of rage, burning with it, until it overspills their constraint and can be unleashed against their enemies. Mages are inherently weak in health, but their ability to inflict damage from great distances combined with the opportunity to learn support skills more than compensates for this deficiency. Be wary: you have not faced fear until you face a Red Mage's flames!
Nephilim (Archer):
Archers are the only class that has a long range physical attack. While Fist and Blade Warriors have physical attacks as well, they require contact and cannot be applied from a distance. Mages can attack from a distance, but their ranged attacks are magical. This makes the Archer unique. The Archer's speed and attack rate are phenomenal, their reflexes superb, and they have mastered the ability to continue their ranged attacks while moving. Their speed and mobility make them a difficult target to overcome.
Nephilim (Blue Mage):
Blue Mages are a quiet complement to Red Mages - ice to their fire, peace to their rage. They cherish calm reasoning and cold logic over more volatile emotions, and this attitude reflects in their magic as well. Blue Mages have a great deal of options open to them, with a wide assortment of support skills to supplement their deadly cold magical attacks. The combination of range and support makes them an excellent choice to have at any warrior's side, though they are quite accomplished on their own.